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As of the jam, the webGL isn't working. For future reference, to avoid this error, in Unity go to Project Settings > Player > Publishing Settings and then set 'Compression Format' to Gzip and it should run smoothly online. Hope this helps in the future!

(+1)

webgl build doesnt work: "Unable to parse Build/Independeck Web.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug."